Portable Host version 3.2.3.2e for SPARC Solaris Copyright (c) 1995-1998 Portable Host Project Invoked with the following parameters: phost -q /usr/local/users/hschlen/vgap/host/Rammstein/universe /usr/local/users/hschlen/vgap/host/global-files Using custom hull functions defined in HULLFUNC.TXT Random seed is 29793 Game name is 'RAMMSTEIN (PLIST2.2)' This is Turn #164. Checking host data ... Looking for player5.trn Turn not found! Looking for player9.trn Processing 2 commands for player 9 Looking for player11.trn Turn not found! Looking for player4.trn Processing 622 commands for player 4 Looking for player3.trn Processing 213 commands for player 3 Looking for player7.trn Turn not found! Looking for player8.trn Turn not found! Looking for player10.trn Processing 901 commands for player 10 Looking for player6.trn Processing 87 commands for player 6 Looking for player2.trn Turn not found! Looking for player1.trn Processing 936 commands for player 1 Now checking for registered players... Executing AUXHOST programs in file 'auxhost1.ini' section '(all)' Running: pfcx15 $VGA_ROOT_DIR/Rammstein/universe $VGA_ROOT_DIR/global-files Using custom hull functions defined in HULLFUNC.TXT Ship/planet ownership transfers... Taking a meteor shower... Anti-cloaking tachyon fields... Birdman friendly code change attempts... Checking for new natives... Robbing ships... Gambling ships generating revenue... Cargo dumps... Cargo transfers... Trimming cargo... Beam transfer codes... Gathering from planets... Beaming up credits from planets... Decaying mines... Laying mines... Assigning minefield friendly codes... Sweeping mines... Wormhole scans... Draining ships in web mines... Special missions (Part One) ... Building fighters... Building torpedos... Alchemy ships... Executing AUXHOST programs in file 'pqboost1.ini' section '(all)' Running: pqboost14 -p1 $VGA_ROOT_DIR/Rammstein/universe $VGA_ROOT_DIR/global-files Using custom hull functions defined in HULLFUNC.TXT Ship building... 500-ship limit reached. 244 ships in the build queue. Dumping old starbase parts... Starbase functions (Part One) ... Repairing ship damage... Privateer/Crystal boarding parties... Base fighter construction... Ship movement... tow resolution... movement... intercept resolution... interceptions... wormhole travel... Glory devices exploding... Chunneling... Anti-cloaking tachyon fields... Colonize mission... Repairing ship damage... Starbase functions (Part Two) ... Writing CLOAKC.HST file... Combat... performing battle 1... performing battle 2... performing battle 3... performing battle 4... performing battle 5... performing battle 6... performing battle 7... performing battle 8... performing battle 9... performing battle 10... performing battle 11... performing battle 12... performing battle 13... performing battle 14... performing battle 15... performing battle 16... performing battle 17... performing battle 18... performing battle 19... performing battle 20... performing battle 21... performing battle 22... performing battle 23... Repairing ship damage... Science ships... Sensor sweeps... Special missions (Part Two) ... Planetary production... Calculating happiness... Taxation... Planetary growth... Planetary limit checks... Executing AUXHOST programs in file 'pqboost2.ini' section '(all)' Running: pqboost14 -p2 $VGA_ROOT_DIR/Rammstein/universe $VGA_ROOT_DIR/global-files Using custom hull functions defined in HULLFUNC.TXT Ship building... 500-ship limit reached. 235 ships in the build queue. Assimilating... Exploration missions... Executing AUXHOST programs in file 'auxhost2.ini' section '(all)' Running: checkvic116 -p 50 125 3 $VGA_ROOT_DIR/Rammstein/universe $VGA_ROOT_DIR/global-files Using custom hull functions defined in HULLFUNC.TXT Running: pqboost14 -p3 $VGA_ROOT_DIR/Rammstein/universe $VGA_ROOT_DIR/global-files Using custom hull functions defined in HULLFUNC.TXT Ship sensor scans... Planet sensor scans... Generating result file for Player 1... Generating result file for Player 2... Generating result file for Player 3... Generating result file for Player 4... Generating result file for Player 5... Generating result file for Player 6... Generating result file for Player 7... Generating result file for Player 8... Generating result file for Player 9... Generating result file for Player 10... Generating result file for Player 11... Generating utility data files...